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Contra III: The Alien Wars : ウィキペディア英語版
Contra III: The Alien Wars

''Contra III: The Alien Wars'', released in Japan as and in the PAL region as ''Super Probotector: Alien Rebels'', is a run and gun game for the Super Nintendo Entertainment System produced by Konami. It is the third console iteration of the ''Contra'' series, following the original ''Contra'' and ''Super C'' for the NES.
Set in the futuristic year 2636, the alien invaders that were defeated during the previous installments have decided to launch a full-scale war against mankind on Earth, starting the "Alien Wars". Unlike the previous ''Contra'' games for the NES and Game Boy, the futuristic setting was kept for the American version. However, the identities of "Bill" and "Lance", the original ''Contra'' heroes, were changed to their descendants "Jimbo" and "Sully", maintaining the continuity of the previous localizations. Likewise, the alien invader was once again changed to "Red Falcon".
==Gameplay==

Taking advantage of the technology provided by the Super NES, the
graphics in ''Contra III'' improved upon the NES versions of the first
two installments, bringing it closer to the quality of their arcade
counterparts. The level design is more complex, and provides more
opportunity for interaction. For instance, players can grab on to poles
or ceilings and navigate them in a monkey bar fashion, climb walls
and ladders, destroy buildings and scenery, and commandeer tanks.
New styles of levels in ''The Alien Wars'' involve motorcycle chases,
riding on missiles, and two Mode 7 enabled top-view levels. The
weapons system is revamped, and players can carry two weapons instead of
one, only losing the one they are currently using if they die. They can
also fire these two weapons simultaneously in a spin-jump circular fire
pattern that hit enemies on all sides: however, being hit while doing
so results in the player losing both of their weapons. The player can
also lock their character's mobility, allowing the player to shoot at
all eight possible directions (including downwards and at angles)
without moving or jumping.
There are three levels of difficulty in the game - Easy, Normal, and
Hard. Each increase in difficulty setting also alters several aspects of
the game. For example, enemy bosses, when fought on harder
difficulties, will have new attacks or modifications to their
already-existing attacks patterns. Also, some situations in the game,
such as flying in the air on missiles, become more difficult, as the
missiles will travel much faster on higher difficulties. In addition,
some objects and boss weak points that were destructible on easier
difficulty levels will become indestructible on Normal or Hard mode.
If the player completes the game on Easy or Normal, then he will start
at the very first stage on the next difficulty with their current weapon
configuration, lives, and score intact. On the Hard setting, the final
boss will have an additional form that the player must defeat as they
escape from the Alien Lair. After defeating this form, the true ending
will be shown, followed by the credits and then the player's final
score.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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